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Taking “Second Life” Seriously 0

Second Life

For the benefit of people who have not yet been heard of this virtual world where they can portray anyone of their chosen character, Second Life is a virtual online world game that allows people to interact, explore and even make money if a person knows the ins and outs of the game. The game has been totally addictive, making people more or less glued to their stations practically the whole day. People are logged on in long hours since outside the usual commercial interaction that they make, they can earn a living while being online.

But many people have questioned the consistency since Second Life has been down for some times, making it doubtful if they can sustain the number of subscribers logged in to play the game.

However, updates have to be made and patches employed. This is one reason for the downtimes subscribers are experiencing and rightfully so. If people want to get their money’s worth, then continuous development and improvements towards the game must be done.

“The main issue raised in the original blog entry on Gamer.Blorge.com was that Second Life is experiencing six hours of downtime. To hear other blogs, like TechCrunch, position it, this is kind of a noteworthy occurrence.

The truth is that Second Life is frequently down on Wednesdays, because that’s when its publisher, Linden Lab, releases updates to its client software.

And it’s true that some users are upset about the downtime. But they’re also upset every time the “grid” goes down for the several hours it takes to complete an upgrade. After all, there are countless virtual businesses that can’t sell things, and countless people who can’t get in-world to do whatever it is they want to do.

For many longtime Second Life users, the issue this raises is not about any individual shutdowns of the grid, but rather that it has to happen so frequently. The Second Life software is built in such a way that the constant bug fixes, updates and new features can really only be implemented through these periodic updates, and the unfortunate side effect is semi-regular downtime. “ – What is the extent of ‘Second Life’ problems?

[tags]second life, blogger, virtual world, social sites, socializing[/tags]

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